
I guess I can finally (re) start the game after a game-breaking bug in chapter 2 that doesn't let me solve a puzzle. Fixed framerate drop when Norah decreases the water level in Chapter 5.Achievements related to journal are checked when game starts.Fixed concurrency voice on lever (Chapter 1).Fixed date on the ship's journal texture.Fixed release dialogue concurrency on crumpled and folded notes.Fixed texture on crumpled note at Harry's tent.Made “Apply Settings” button stand out more in Graphics Menu.Added Epileptic Condition Warning Screen.Fixed journal entry after solve waterfall puzzle (Chapter 4).Fixed French misprint on guide letter on Whitebeach (Chapter 1).Current player can decide to enable/disable it in the game settings
CALL OF THE SEA CONSTELLATION PUZZLE SERIES
CALL OF THE SEA CONSTELLATION PUZZLE GENERATOR
Fixed collision close to the generator (Chapter 4).Improved hint on the puzzle at the high temple (Chapter 4).Fixed avoid to go back to the room on the dark pictures area (Chapter 5).Adjusted inspectable on constellation door (Chapter 5).Fixed avoid falls in stairs to throne (Chapter 5).Fixed movement on the final choice (Chapter 5).Fixed VO line about the ship to avoid repeating after load.Fixed Harry's message on the ship to avoid repeating after load.Fixed collision on column at Naacal Organ (Chapter 3).I found a ton of patterns on a wall relating to a device, and then I was presented with a timing puzzle and I don't know what those patterns were supposed to do because the timing puzzle was super-easy without them. I was more annoyed by the last puzzle in chapter five. I solved it by noticing the pattern and deducing what the game wanted, but it didn't really have any hints that that was what I was supposed to be doing. While I worked out what the game wanted me to do, I still can't work out how the information I'd been given can directly lead to the solution I found. I solved the puzzle in chapter four that everyone goes on about, and I'm pretty sure I did it the right way. The sizes of the levels were great too, they felt expansive while also feeling small enough that you never felt lost or that you were likely to miss something. There's something incredibly satisfying about the core loop of just searching for clues, and then putting them all together into a solution. Just finished this, booted it up not knowing what it was and was very disconcerted to find it was a first-person thing (I must have just installed it at the word "puzzle" without looking it up at all) but ended up loving it.
